Valdemar Nyhlén

Environment Artist / 3D Generalist

contact@vnyhlen.se

Boulangerie
7th January 2012

For this project i didn’t want to limit my self by texture size. I had a big urge to just do something huge with very high level of detail. Everything except the windows had it’s turns in Zbrush. 

I just want to mention that i know that this wouldn’t fit very well into a realtime environment course of it’s specs. Just wanted to put it out there, I’m actually a very optimized focused artist otherwise ;) 

This is the concept i used for this project. Done by Olga Ciob

Triangle count: 15 218

Textures used, all which are 4096^:

  • Diffuse
  • Specular
  • Gloss
  • Normal
  • Alpha

Click here for a sample of the textures!

Programs used:

  • Maya
  • Zbrush
  • Xnormal
  • Photoshop
  • Crazybump
  • Marmoset Toolbag

Concrete barrier
10th October 2011

This actually started out as a simple goodnight sculpt. Ended with a fully textured prop instead. Rendered in Marmoset

Tris: 114

Textures: 1024*512

  • Diffuse
  • Specular
  • Gloss
  • Normal

Programs used:

  • Zbrush
  • Maya
  • Photoshop
  • Crazybump

Tavern
29th April 2011

This project was a school assignment from the beginging. Since then I’ve rebuilt some and updated all the textures. I have also rebaked 90% of the normal and ambient occlusion maps. 

Most materials uses Diffuse, Specular w/ gloss and Normalmap. The Roof tiles and stone wall have a parallax map applied to. 

All the materials with specular and gloss where tweaked in Marmoset so the textures represent the levels between the materials inside of the objects. 

7287 tris

S&W 629 Stealth Hunter
29th April 2011

Tris: 2966
Mapsize: 2048*2048
Shader: koddeShader 0.6
Maps:

  • Diffuse
  • Specular
  • Gloss
  • Reflectivity
  • Normal
  • Ambient occlusion

Wires

Texture flats

ExDream tech demo props
28th April 2011

Description

This was done under my time at ExDream. It’s props for the Delta tech demo.

Normal map and diffuse only

Triangles

Tree - 646

Column - 173

Pedestal - 258

Wheel barrel - 372

Bench - 182

Gravel texture tutorial
10th March 2011

This is a tutorial i made for polycount. I managed to delete my project folder when i reinstalled Win. so the actual result is unfortunately gone. 

A HP beam done for the project.




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