7th January 2012
For this project i didn’t want to limit my self by texture size. I had a big urge to just do something huge with very high level of detail. Everything except the windows had it’s turns in Zbrush.
I just want to mention that i know that this wouldn’t fit very well into a realtime environment course of it’s specs. Just wanted to put it out there, I’m actually a very optimized focused artist otherwise ;)
This is the concept i used for this project. Done by Olga Ciob
Triangle count: 15 218
Textures used, all which are 4096^:
- Diffuse
- Specular
- Gloss
- Normal
- Alpha
Click here for a sample of the textures!
Programs used:
- Maya
- Zbrush
- Xnormal
- Photoshop
- Crazybump
- Marmoset Toolbag





























